![]() Weirdly enough, this exact same paradigm repeats in the second and third chapters of the game.Īfter the weird cultists, you encounter much more obviously evil slavers who are also sort of cult leaders over their drudges. It’s an ok-to-good stealth game, but it’s also a first person shooter, and creeping around all the time trying to suss out whether a person is “good” or “bad” got pretty old. The logical argument here is to just not kill anyone – everyone is just trying to survive in a war-torn, apocalyptic hellscape after all. Both were trying to kill me and both were pretty ethically questionable. They are slavers which, yeah, makes them pretty unequivocally bad, but I was not all that convinced the cultists were much better. These people are “good” though! Don’t kill them! They are just innocents in a misguided world! They’ve kidnapped a little girl and her mother, are led by a crazed man who feeds his disciples to a giant fish, and, in your first interaction with them, they ambush and attempt to kill you. In the first section, there’s a group of cultists who are holding a strategic crossing for ransom. What makes this incredibly maddening is there’s basically zero distinction between good and bad in this world. ![]() If you’ve done too few good things (or too many bad things) you get a “bad” ending. When you do something bad, you lose points.Īt the end of every chapter, the game tallies up the points and if you’ve done enough good things, you get a “good” ending. When you do something good, you get morality points. You can’t go to a screen and see “renegade” or “paragon” like in Mass Effect but the morality system is there and it’s still operating in the background. The morality system in this game is frankly bizarre, and almost made me quit playing.Īpparently this is a feature of Metro games: A hidden morality system. It’s a lot of fun and it’s frequently on sale.Įverything from here on out is fair-game for spoilers. I think it might make the game more rewarding but it’s not necessary. Watch out for water creatures, times when you think your character is about to be safe, and spiders and you’ll be fine. ![]() There are definitely jump scares but they’re few and far between and usually fairly predictable. I’m a real wuss when it comes to horror and scary movies and I got through it mostly fine. Just to knock out the easy thoughts early and segue into the review. The long and short of it is: This is a great game and you should play it. I recently beat Metro Exodus and I figured I’d throw up a quick “what I wish I’d known” before I bought it post. Email 2 November 2021 Metro Exodus Review
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